A downloadable game for Windows, macOS, and Linux

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Initial demo patch complete!

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In the city of Las Perlas, the Nightfall Gallery is an esteemed establishment whose exhibitions are typically reserved for the upper crust.  But young Serena Silva has the opportunity to see a show for herself, despite being a fish out of water among the distinguished guests. 

However, upon entering the exhibit room, the guests find themselves in an unexpected establishment with seemingly no escape. An unknown force controls the gallery, distorting it into a house of puzzles, shadows, and ever-waning trust. Mysterious messages written on their palms guide them along the way. Serena can take advantage of her own precognitive abilities, but the drawbacks may eventually outweigh the benefits.

Reputation, intelligence, strength, intimidation, clairvoyance... what will prevail in a dire situation? 

Only time will tell. 

Enter the Nightfall Gallery and see if you survive.                   

Are you ready to play the game of phantoms?                  

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  • VN-adventure hybrid gameplay (currently ~2 hours)
  • Point-and-click investigation portions
  • Puzzles 
  • 12 (?) NPCs to meet
  • A goofy-spooky atmosphere

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Writing, programming, and art by D-MO/dmochas

Sounds:

Effects:

Note: This game is in an early stage of development. Elements such as art, UI, and dialogue are not finalized and are subject to change.

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This game contains horror/mystery elements, loud noises, and potential jumpscares. Please do not play if this may negatively affect you. 

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Download

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Click download now to get access to the following files:

nightfall-gallery-osx.zip 68 MB
Version 1.0
nightfall-gallery-win-linux.zip 83 MB
Version 1.0
Enter the Nightfall Gallery - Demo Guide.pdf 70 kB

Development log

Comments

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(+1)

I just finished the demo, this game is incredible! I'm really looking forward to seeing future chapters. The writing is exceptionally sharp and it's also very fast-paced, getting to the spicy stuff quickly while still setting up a large cast of characters. I would recommend anyone that is a fan of other adventure/visual novel series like Danganronpa or Zero Escape to give this project a try. While this game feels like it draws influence from those titles and similar ones in the genre, I think it manages to carve out its own identity, due mainly to the wonderful art and writing. The developer also makes good use of characters interrupting each other mid-sentence, which isn't seen enough in this medium.

I played the updated demo patch and didn't encounter any bugs or issues, so it seems like those were all resolved. The puzzles so far have been pretty logical and not too frustrating. I'm really excited to see where the story goes from here and how the game mechanics continue to develop. This is an impressive high-quality project for a solo dev, and so I hope D-MO is able to eventually finish this game. I'll definitely be following any updates!

(+2)

This is such a dream review—especially since I uploaded the project with no clue on how it would be received by players. It's an honor to be compared with giants in the genre! 

I'm glad you mentioned the pacing, which was actually something I was concerned about during development. I think I was worried about overloading the player with exposition/information, so I tried to hit puzzles and plot beats as soon as possible—players can seek out the optional scenes/dialogue if they choose to do so. I planned for the prologue and first chapter to be short since they're so early in the story. Right now, I'm wondering if I should keep a similar pace for future chapters, or if I should slow things down. 

In short, thank you for writing such a nice and enthusiastic comment! This is definite motivation to get the next chapter out!! ♡♡♡

Of course, I'm really looking forward to the next chapter! Personally, I have really enjoyed the fast pace, but taking time to develop the cast is an important consideration, I'm excited to see how you will handle the characters in the future.

Also, I left you a DM on your Instagram, not sure if you got a chance to see it. Anyways, good luck with the next chapter! Definitely going to suggest this game to some friends.

I love everything so far, but the game's stuck for me at the end of the 2nd room. The dripping water doesn't clean the key, it only fills the soda bottle, so I can't unlock the door. This might have happened because I interacted with some things more than once, for example the vending machine, which duplicated the 'vending machine prices' note I got. I also had a bug with the hiding UI, where it wouldn't come back for 2 minutes until it suddenly did. But bugs aside the game is really really great, can't wait to play more :D

(+1)

Thank you so much for playing! I’ll look into those bugs and see if I can replicate and patch them. The water isn’t meant to clean the key, actually; the soda bottle (once filled) should do it automatically (it’s also an option to get the bottle, fill the bottle, and then get the key). I didn’t expect the duplicated note bug, but there’s probably a mistake with how my code checks for what notes are already there. Thank you so much for commenting, and please let me know if you find any other lil bugs!!

I also forgot to mention this earlier, but do you mind going into a bit more detail on the hiding UI? 

(1 edit)

I think it's a default feature of renpy, you can see it in the 'help' section of the pause menu. It uses the H key which is the same as what you've got to show hints. During dialogue pressing H hides the UI but doesn't show a hint, and in the 'wander around the room' mode it's the reverse.  I tried replicating the bug just now but couldn't (the UI comes back as normal), so it might have just been a one-off unlucky timing thing, or maybe something on my computer's end. It happened during the first puzzle room.

(also about the key thing, I phrased my first comment wrong - i knew the drops don't clean the key, it's just that the filled bottle cleaning the key automatically didn't happen for me. I'll just reload a save and try it again)

(+1)

I really appreciate you giving it another shot. If you happen to find any other bugs, please feel free to let me know!!

(+1)

So I finished the demo, here are all the bugs I managed to find (besides the UI thing):

-   When loading any save file that's during an investigation section, the 'files' thing at the top is automatically shown but is all empty. It can be hidden by clicking on the 'files' button, which shows it again but as it should be this time. This doesn't happen if the save file is on a dialogue part though.
-   During the 2nd puzzle room, when the 'Vending machine costs removed from notes' message appears in the top left, the note doesn't actually get removed.

All the other bugs I found happen after loading a past save, probably because some of the game information is being saved in renpy rather than in the save file.
-   When loading to the 2nd puzzle room and investigating the vending machine from a save where I already collected some money, the 'costs' note displays the amount of money I collected in the future rather than being reset to $0.00. This doesn't let me buy anything, it's only visual. Also it changes to the correct amount after I get any money.
-   The hanging key has a similar problem where after reloading from a save where I cleaned the key to one before doing that, the dirty key has the icon and description of the cleaned key. However it functions as it should - it can't open the door until it is cleaned.
-   Notes duplicate when investigating them after loading a puzzle room #2 save. This happens no matter where the save is loaded from (before, after, or the main menu when first booting up the game). For example, investigating the vending machine even thought I already looked at it and got the note from it in that save. This is also true for the hanging key and probably other places where a trigger to give the player a note is.
-   The 'key not automatically getting cleaned' bug seems to also happen only when loading a save, but it requires a certain sequence of events. Which I tried to figure out but the bug is kinda irregular. The only times I think it happened for me was when loading a save that is after having already gotten the key down from the ceiling. Then when filling the bottle at the drip place, the game doesn't recognise that I have the key in my inventory and doesn't automatically clean it - the dialogue is the same as when filling the bottle before getting the key. If I load a save from around the beginning of the room and do it all in one go, everything seems to work fine.

And an extra thing, but not exactly a bug: It's possible to do the 1st puzzle without finding out people's birthdays (e.g. someone reloads their save to the beginning of puzzle room #1 for whatever reason, already knows where to put Serena's 0 in, so doesn't talk to people to get their birthdays). This means they never appear in the 'Profiles' menu. It might be good to have these perma-unlock and not be tied to the save (unlike all the stuff in the bugs above, which probably should be confined to the save file :p )

Anyway, having now finished it properly, I really enjoyed pretty much everything about the game! The writing is really witty and polished, the characters are interesting and varied, the art is great and the puzzles are engaging without being too difficult. I do have a few nitpicks here and there but it's a WIP so of course it's not gonna be perfect. I think this post has gotten long enough so I'll stop rambling now lol. If you ever want any help with anything in the future tho, I'd be happy to. ^ ^

(+2)

Thank you so much for your time and effort! This comment was instrumental in developing the most recent patch. Like I mentioned in the devlog, I really appreciate players helping me make my game better!!